Tag Search
Features
Current Events
e3Feed Work For Us
Most Used Tags
Blog Style or Sort By Most Bumps This... Day  Week  Month  Life



Tip: Use + to search with multiple terms, - to exclude a term, and quotes to get specific... [Examples]

Showing 1 through 10 of 16 stories found.
Too much clutter? Try Quick Search
.


Assassin's Creed DS Gameplay Footage: I Feel AsleepPosted 12:52pm Thu Feb 07, 2008 by Aaron Dunlap Tags: Assassins Creed Altairs Chronicles, Assassins Creed, Nintendo DS, Video
   

Since its announcement, Assassin's Creed: Altair's Chronicles has been kept pretty close to Ubisoft's maternal chest, odd for a game that could conceivably be such a big deal.

Well here's some gameplay footage. Do not watch while operating heavy machinery.

I guess the minigame shown near the end to pick pockets looks pretty interesting. It appears you scratch out the screen to reveal the contents, then have to drag the thing you want out of the pocket like a medieval game of Operation.

[gametrailers.com]
Bumps:
2
  Email This      1 Comments   
First Assassin's Creed: Altair's Chronicles ScreenshotsPosted 12:22pm Tue Jan 15, 2008 by Shiva Stella Tags: screens, Ubisoft, Assassins Creed Altairs Chronicles, Nintendo DS

If you've played through Assassin's Creed you might have been wondering how Ubisoft could shrink that entire visual package to the Nintendo DS and pass go.

Well, wonder no more. Here are some interesting shots of Assassin's Creed: Altair's Chronicles on the DS. It looks like many of the game's mechanics will be present - pickpocketing, eavesdropping, roof-top leaping, etc - but apparently cut-and-pasted icons have been added to the GPS. At the very least, the game should prove entertaining.

View media at the jump.

Continue reading...


Bumps:
1
  Email This      0 Comments   
Worst of 2007: Biggest DisappointmentsPosted 3:56pm Tue Jan 08, 2008 by Aaron Dunlap Tags: worst of 2007, assassins creed, halo 3, feature
This industry is one that deals mainly in the indirect re-shoveling of hype. Publishers dump the hype on us, we shovel it onto to masses, the masses ask for more, we shovel some more. By the time a game releases, it's rare for anticipations to be met, and even after all these years we're not immune. We still fall for it. We let our hopes dictate the quality of an unreleased game in our over-stimulated little brains.

These are two games that had legendary levels of hype and were destined for record-breaking sales sight-unseen but did not match the hype.

Assassin's Creed

While not a terrible game, and in some aspects almost revolutionary, Assassin's Creed is not the game we thought it was going to be. The brazen, well-crafted executions we expected weren't there, instead we got to tediously repeat the same set of actions over and over to reach a series of uninteresting kills. The rich and dynamic story we were expecting was also alarmingly absent. The advertisements that seemed to show the fringes of a very deep story turned out to have absolutely nothing to do with the game, and one of the most interesting periods of history was, as I said in my "What I Hate About Assassin's Creed" feature, used as the backdrop for a Dan Brown novel. A bad Dan Brown novel, with a completely indiscernible plot and atrocious voice acting.

Halo 3

Halo 3 was burgeoning with hype the second Halo 2 hit the shelves. The epitome of an inevitable sequel, Halo 3 rampaged through its development cycle with a cyclone of marketing and hype (two words: "Gamer Fuel"). This game had so much hype that it had to have swept up many people who haven't played a Halo game before, and what did those people get? Confusion. And a mediocre product. If you set aside the multiplayer mode, the single player campaign is not what you expect from a mega-ultra-blockbuster. If you aren't intimately versed in the Halo universe, the story will make no sense whatsoever. If you've played games such as Gears of War and had your idea about what a "next gen" shooter can be, you'd probably find Halo 3 an almost mundane experience.


Lesson Learned: Gaming journalists have been slapping themselves on the wrist for years now for being part of the hype machine, and it seems that we'll never learn our lesson. If these two disappointments get us a bit closer to that (hopefully) eventual realization, all the better. We've got to stop elevating games in our minds into shrines of amazement before we actually see a product on the shelves and in our hands. Some of the best games of 2007 were the ones that not a lot of people were so anxious about, like Call of Duty 4 and The Orange Box. Perhaps these are games where the money was put into development instead of marketing.

Bumps:
2
  Email This      0 Comments   
[GOTY] Best Action Game of 07: Assassin's CreedPosted 1:38pm Tue Dec 18, 2007 by Shiva Stella Tags: Game of the Year 2007, GameBump, features, Assassins Creed, God of War II


Our Review (****)


Why It Won: From the outset Ubisoft Montreal's Assassin's Creed presented itself as a different sort of game, as a stealth title marked by unrivaled beauty and the promise of a more open-ended adventure boasting clever target assassinations, amazing buildings to climb, a great musical score and ambiance, and a level of seamless interactivity when the gameplay goes according to plan. It's a damn-near awe-inspiring feeling the first time you perch atop the highest guard tower, ride through the beautiful countryside with the sun at your back, or engage in roof-top leaping for that quick getaway following a smooth-as-silk assassination (or if you're like me, the tragic unexplained death of a civilian - practice makes perfect).

Continue reading...




[gamebump.com]
Bumps:
3
  Email This      0 Comments   
CBS GameCore's Holiday Gift Guide 2007Posted 2:40pm Tue Nov 27, 2007 by Tim Grube Tags: Holiday Gift Guide, CBS

Our good friends over at CBS GameCore just posted their annual holiday gift guide that features everybody's top 5 along with the top 10 overall listings. Some of the games in the top 10 include:
What are your picks for this holiday season? Post them in the comments of this story! For the time being, head over to GameCore's website for the full listings.












[cbsnews.com]
Bumps:
1
  Email This      0 Comments   
Ubisoft to Patch Assassin's Creed (PS3) SoonPosted 10:20am Mon Nov 26, 2007 by Shiva Stella Tags: Assassins Creed, Ubisoft, patch, errors, PlayStation 3
If you've been playing Assassin's Creed on your PlayStation 3 and experiencing freezes and other errors that make the game unplayable then you might be pleased to know that Ubisoft is aware of the problem and addressing it.

Your level of pleasure, of course, entirely depends upon whether or not you kept the game after experiencing the issues. Here's the info from a Ubisoft forum post:

Following our recent statement regarding the freeze issues that some consumers are facing with Assassin’s Creed on PlayStation 3, we can confirm that we are actively working on a game update. This update will help improve the stability of the game and will be released as soon as possible. In the meantime thank you for your ongoing feedback and patience.

Note that the problem-and-fix being addressed is for the UK version, but PS3 gamers stateside have already acknowledged that they're getting some of the same errors - and I see no reason why the fix wouldn't be released over here.


[ubi.com]
Bumps:
1
  Email This      0 Comments   
The Lows: What I Hate About Assassin's CreedPosted 2:32pm Fri Nov 23, 2007 by Aaron Dunlap Tags: assassins creed, Xbox 360, Playstation 3, the lows
Assassin's Creed is one hell of a game. I don't mean in quality, per se, but in scope. It's huge, geometrically and conceptually. Like one of the better GTA games, you could probably wander around for days without really getting bored. The graphics are amazing, the free-running is unlike anything done in gaming before, and the concept is huge.

I'm just not liking it very much.

I've been taking my time, trying to experience the game as a whole, but I'm just getting sick of it. At this point I just keep playing because I feel that I owe it to myself to beat the damn thing rather than give up on it.

While I largely agree with Shiva's review and 4-star (better than average) rating, I think that if I were to give it a rating based on living up to potential it would definitely be closer to the bottom of the barrel. Typical complaints against video games are about how they could have been better, but my problem with Assassin's Creed is how it should have been better. This game had some of the best designers in the industry, a ridiculous budget, a nearly three-year development schedule, and all the consumer-demand one could ever ask for. Few things manage to live up to their hype, but the final product in this case managed to meet its hype but miss its potential.

Continue reading...






Bumps:
5
  Email This      3 Comments   
Assassin's Creed Ending Explained: Be Confused No MorePosted 8:31pm Wed Nov 21, 2007 by Shiva Stella Tags: Assassins Creed, ending, Ubisoft Montreal
If you've already completed Ubisoft's Assassin's Creed and are at a loss as to what the ending means, Xbox World 360 has posted a detailed explanation regarding all the freaky symbols, emails, ancient deities, and dates given for the gamer to ponder.

Here's an excerpt (spoiler):

Q. Okay, so why can I not see it (the writing) until the end of the game?
A. Abstergo washed the messages off of the walls and the floor, but Desmond is able to spot the messages by using his Eagle Vision.

Q. Wait a second. You said that Desmond wasn't Altair! What gives?
A. He's not, at least, not yet... Read through Vidic's emails and you'll stumble across one that mentions 'The Bleeding Effect.' Vidic reports that, after using the Animus for a given length of time, some previous subjects were unable to distinguish between their ancestors' lives and their own. Their genetic and real-time memories have literally 'bled' into one another, which is why Desmond is able to use the Eagle Vision power at the end of the game.

Click the link for the full post. You can also find our own review of the title here.




[computerandvideogames.com]
Bumps:
1
  Email This      1 Comments   
This Just In: Ubisoft Makes The Money for Q3Posted 12:00pm Wed Nov 21, 2007 by Shiva Stella Tags: Ubisoft, financial, Assassins Creed, Rayman Raving Rabbids 2, Tom Clancys Rainbow Six Vegas 2
Ubisoft has announced its results for the first half of the 2007-2008 fiscal year, claiming that sales are up 52% mostly due to the release of high-profile games, including Rayman Raving Rabbids 2 and Assassin's Creed.

The company also posted a little update on its release schedule following a third-quarter review, all provided at the jump.

Continue reading...


[ubi.com]
Bumps:
0
  Email This      1 Comments   
GB Review: Assassin's Creed (360)Posted 5:52pm Mon Nov 19, 2007 by Shiva Stella Tags: Assassins Creed, 4 stars, Ubisoft, Ubisoft Montreal, Xbox 360, shiva stella, review

Assassin's Creed: a veritable leap of faith?


Ubisoft Montreal's Assassin's Creed is one of the most ambitious, interactive, seamless, and intriguing titles in the next-generation lineup to date, boasting absolutely stunning visuals, superb voice acting, amazing historical thrills with a firm basis in an accurate presentation of this alternative past, and a curious storyline that will pull you in if you know what you're looking for. The game is beautiful and enjoyable, an experience you won't forget, and a gem for anyone with an appreciation of this era of history or gameplay style.

However, ambitious and astounding as it is, there are elements that feel forced, gameplay that becomes redundant, and bits of the plot that fail to make sense to the average player. The combat does become a chore (especially toward the end), a save-anywhere option is missing, and some variety is sorely needed (how come a third of all the civilians I save say exactly the same thing, be it in a different accent?), but while the gameplay does have its faults it's still impressive and well-done as far as mechanics go, plus you play an assassin - that's an automatic bonus in cool points. If Ubisoft Montreal had made some adjustments - switched up the missions, tossed in some variety in investigation objectives, upped the enemy AI some, and freshened the combat - this would have been a stellar title for the general public.

As it stands, its amazing qualities are somewhat overshadowed by gameplay design that failed to implement everything Assassin's Creed exceeds at as well as it should have, and while a five star game isn't perfect this failure knocks it down a notch. For those who appreciate its finer details, however, the game is worth its weight in gold and will be something you return to over the years and look back on and say, "I played that game and loved every minute of it" with pride.

score: 4 out of 5

Click here for an explanation of our review and scoring format.

Continue reading...




Bumps:
1
  Email This      1 Comments   

Go to page

Next >>