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Valve Interested In Acquisition Posted 5:31pm Tue Aug 05, 2008 by Zach Lott Tags: Valve, EA, Doug Lombardi

Are you a developer-chomping publisher interested in acquiring even more companies? Well, you might want to call Valve, as Doug Lombardi, their VP, mentioned in an interview with Gamasutra that Valve would be "happy to have that conversation" with interested parties even though they are content with being independent.

Valve already has a relationship with EA, who is currently the publisher for Left 4 Dead, and Lombardi said that things are still good between the two companies, which could potentially hamper talks with another publisher.

Valve's acquisition would be huge for any publisher, as Valve's Steam service is currently a mammoth in the PC arena since it's a huge source for digital distribution and online gaming. It'll be interesting to see how how things work out if someone acquires Valve.

[gamasutra.com]
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Left 4 Dead Headed To PS3?Posted 8:11pm Sun Aug 03, 2008 by Zach Lott Tags: Left 4 Dead, Valve, Turtle Rock Studios, EA, Playstation 3

If you're bummed that Left 4 Dead hasn't been announced for the PS3, here's an interesting bit for you: Joystiq is reporting that the Official Playstation Magazine's latest issue claims that the game is hitting the PS3 but will be developed by EA instead of Turtle Rock Studios. However, the mag doesn't disclose its source for the information, so you might not want to get too excited until an official confirmation is made.

If true, EA will be under pressure to deliver a strong port, as their PS3 port of the Orange Box angered many PS3 owners because of its numerous bugs, framerate issues, and other technical mishaps. Let's hope that this one turns out better.

[joystiq.com]
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E3 2008: Left 4 Dead ScreenshotsPosted 12:27pm Tue Jul 15, 2008 by Aaron Dunlap Tags: E3 2008, Left 4 Dead, Valve, EA, Xbox 360, PC, Screens, gallery
EA has released these new screenshots from Valve's upcoming co-op survival horror shooter, Left 4 Dead, coming to the Xbox 360 and PC.

  Launch Gallery: Left 4 Dead E3 2008

(9 images)

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The Heavy Up Next For Team Fortress 2 UpdatePosted 1:37am Thu Jul 03, 2008 by Zach Lott Tags: Team Fortress 2, Valve, Update

With the updates to the Medic and Pyro classes now done, it looks like Valve isn't wasting any time in continuing their renovations of Team Fortress 2's classes, as they've posted on the official TF2 blog that the Heavy is next in line.

The blog post reveals details about how Valve is approaching the Heavy update, with their main goal being to make the class "more viable when he has no Medic to pair with." Their design plan displays a desire to balance the augmented Heavy with the other classes while still making him more fun to play.

Hit up the link to read more about Valve's design process.

[teamfortress.com]
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Left 4 Dead Coming On November 4Posted 3:58pm Tue Jun 24, 2008 by Zach Lott Tags: Left 4 Dead, Valve, Turtle Rock Studios, PC, Xbox 360

After enduring numerous delays, Left 4 Dead, the survival-horror FPS from Valve's Turtle Rock Studios, is finally coming on November 4, according to Big Download.

Left 4 Dead is built around four-player co-op in which gamers fight off hordes of zombies throughout several scenarios while also having the chance to play as zombie bosses. The game also features an A.I. "director" that changes the spawn points for enemy zombies with each play-through and controls the flow of the action.

You'll be able to pick it up on the Xbox 360 and PC.

[bigdownload.com]
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Valve Launches Team Fortress 2 BlogPosted 2:09pm Sat Jun 21, 2008 by Zach Lott Tags: Team Fortress 2, Valve, Blog

Whether it be through free game weekends, comical trailers introducing each player class, or the constant stream of new maps, weapons, and achievements, Valve has done an absolutely fantastic job of supporting Team Fortress 2 months after its release. Now it looks like they're ready to start speaking directly to the player base, as they've launched an official TF2 blog.

While there isn't much there at the moment, the introductory post promises that Valve will provide a "variety of interesting things to read," including gameplay details and unreleased concept art. Another post includes information on the designing and implementation of the Pyro's recently added flare gun. Be sure to check it out and be on the look out for future updates.


[1up.com]
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Team Fortress 2 Sniper VideoPosted 2:40pm Tue Jun 17, 2008 by Tim Grube Tags: Team Fortress 2, HalfLife, Valve, PC, Xbox 360
The achievements details for the Sniper class will debut tomorrow, June 18. But for now, Valve released a trailer teasing you for the next 24 hours! Peep it below!
         

[half-life2.com]
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Valve Tweaks Team Fortress 2Posted 2:22pm Tue Jan 15, 2008 by Shiva Stella Tags: Valve, The Orange Box, Team Fortress 2, update

News of Valve releasing an update for its popular Team Fortress 2 is hitting the Web, and if you're interested in what gameplay tweaks have been made you can view them below or at the link.

  • Added new option for medigun beam to the Multiplayer-Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the sniper rifle to the Multiplayer-Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing
  • Gave machinima creators access to "tf_testvcd" and "tf_testrr"commands for playing scenes on characters
  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option


[tfportal.de]
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Valve Acquires Turtle Rock StudiosPosted 3:50pm Thu Jan 10, 2008 by Solomon Lee Tags: Valve, Turtle Rock Studios, PC, Xbox 360

Valve has announced they have acquired Turtle Rock Studios, the developer behind the survival horror title, Left 4 Dead. The developer had previously partnered with Valve in crafting several maps for Counter-Strike: Source and assisted them in the production of the FPS title, Counter-Strike: Condition Zero.

"Left 4 Dead fills a long-standing demand gamers have had for a coop first-person action experience, and it will also help Valve's expansion into the console market," added Doug Lombardi, Valve's VP of marketing.

Left 4 Dead is scheduled for 2008 release for the PC and Xbox 360.


[ign.com]
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Valve Invites Gamers to Suggest Improvements for Orange BoxPosted 4:25pm Thu Jan 03, 2008 by Shiva Stella Tags: Valve, The Orange Box, Xbox 360, PlayStation 3, forum

In more interesting Valve news (Valve being one of the few developing houses who actually seems to care about what its fans think of its games), the company has invited Orange Box owners to suggest "changes and tweaks" in this forum post.

If you've played through Orange Box (which received GameBump's Game of the Year 2007 award) and had some ideas for improvements, now is the perfect time to let Valve know.


[steampowered.com]
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